tag:blogger.com,1999:blog-638236749302186936.post780890392998733893..comments2023-07-05T04:41:26.537-07:00Comments on The O3D API Blog: Plugin UpdateUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-638236749302186936.post-22353164354248326012010-04-27T18:00:54.370-07:002010-04-27T18:00:54.370-07:00I've been watching the 3d web plugin scene for...I've been watching the 3d web plugin scene for about 15 years now (starting back when VRML was new), and <i>every</i> plugin I've seen died in the end. Most of them were badly designed. o3d looked better--until I found out that it didn't have 3d sound and there were no plans for it. That was a deal breaker for me. That was typical for 3d plugins: they were always missing something that the developers didn't realize was necessary. Oh well, nice try Google. o3d still has potential.<br /><br />wisewitwisewithttps://www.blogger.com/profile/00190845827429297864noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-47502069081083722672010-03-15T12:41:20.149-07:002010-03-15T12:41:20.149-07:00I can only echo the concerns of my fellow develope...I can only echo the concerns of my fellow developers. While the discussion groups is still active, I was beginning to think my RSS feed was broken. The lack of blog posts does leave one wondering whether to dive into this technology.Videometry.nethttps://www.blogger.com/profile/12691535521911086799noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-77535888584720181132010-02-23T15:14:00.370-08:002010-02-23T15:14:00.370-08:00My previous comment left here is still waiting to ...My previous comment left here is still waiting to be moderated?<br /><br />Is this an abandoned project now?<br /><br />Think it would be really kind ("doing no harm") to tell developers what is happening before we put lots of work into a project that no longer has any support.Andrewhttps://www.blogger.com/profile/14059016995497678622noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-14844092069086822952010-02-09T07:26:34.669-08:002010-02-09T07:26:34.669-08:00I'm interested in this question too.
Is o3d ...I'm interested in this question too. <br /><br />Is o3d going anywhere, or is it quietly being dropped by the way side?<br /><br />Is o3d going to be another one of these projects that google throws out there and then abandons when it doesn't immediately take off?Andrewhttps://www.blogger.com/profile/14059016995497678622noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-90501635246786380652010-01-30T07:44:33.629-08:002010-01-30T07:44:33.629-08:00any interesting news? why is there no blog post si...any interesting news? why is there no blog post since months? :)Unknownhttps://www.blogger.com/profile/02004370812506251098noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-81387658327665355702009-12-20T21:52:56.206-08:002009-12-20T21:52:56.206-08:00Interesting, yet another meta-build system that ca...Interesting, yet another meta-build system that can autogenerate projectfiles, similar to cmake and <a href="http://industriousone.com/premake" rel="nofollow">premake</a>.<br /><br />A quick comment on Gyp versus cmake based on the arguments made here:<br /><a href="http://tinyurl.com/yg2ptho" rel="nofollow">gyp versus cmake</a><br /><br />The two main reasons stated were that <br /><br />>>cmake only supports absolute paths<br /><br />This is not entirely accurate, because cmake can create projectfiles (MSVC, Xcode etc) with relative paths when you use the option CMAKE_USE_RELATIVE_PATHS. Unfortunately cmake has some bug related to pdb files still using absolute paths, although there is <a href="http://www.cmake.org/Bug/view.php?id=9042" rel="nofollow">a patch</a> available that fixes it.<br /><br />>>users have to install cmake in order to build stuff<br /><br />You can use cmake to generate projectfiles, and include them in the tree, using the MAKE_SUPPRESS_REGENERATION option.<br />Then developers don't need cmake installed. But if your project already requires python, it makes sense to use something like Gyp. I've been using cmake for a few years now, and my main issue with it is that it is hard to customize: it requires recompiling your custom version of cmake.<br /><br />As both Gyp and cmake are meta-build systems, it might be possible to auto-generate/convert from one to the other.<br />Cheers,<br />ErwinErwinhttps://www.blogger.com/profile/09056479728093157309noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-279008759911384542009-12-11T13:08:24.987-08:002009-12-11T13:08:24.987-08:00Vangelis -
Any news on resolving the Intel integ...Vangelis - <br /><br />Any news on resolving the Intel integrated chipset issue you discussed on May 2009?<br /><br />http://o3d.blogspot.com/2009/05/o3d-plugin-update.html<br /><br />We have an Intel Corporation<br />Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) and need it to work.<br /><br />Any thoughts on your next release?<br /><br />SanfordSanfordhttps://www.blogger.com/profile/16054205127314853634noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-57437981462024629032009-10-08T15:22:01.720-07:002009-10-08T15:22:01.720-07:00see this thread on the chromium-dev group for more...see <a href="http://groups.google.com/group/chromium-dev/browse_thread/thread/9b838c79e6ff3399/5551dc36afc4b542?lnk=gst&q=cmake#5551dc36afc4b542" rel="nofollow">this thread</a> on the chromium-dev group for more info on GYP and why the Chromium project uses it.hbridgehttps://www.blogger.com/profile/12001237727868093401noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-49859979187891352852009-10-08T07:20:35.263-07:002009-10-08T07:20:35.263-07:00I agree why didn't you just use CMake. Hmm, s...I agree why didn't you just use CMake. Hmm, sounds like not invented here syndrome.Another Developerhttps://www.blogger.com/profile/01879954697092859639noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-31296817606336214662009-10-08T00:39:47.234-07:002009-10-08T00:39:47.234-07:00"GYP will generate native project files (Visu..."GYP will generate native project files (Visual Studio on Windows and XCode on the Mac) which makes the edit/compile/debug cycle a lot faster than before."<br /><br />ok right, smells good<br /><br />however, why GYP? looks like another wheel when cmake is established, stable and praised<br /><br />is there something REALLY mandatory that cmake doesn't provide?gpakoszhttps://www.blogger.com/profile/13526493214607805757noreply@blogger.com