tag:blogger.com,1999:blog-638236749302186936.post2989738262989452120..comments2023-07-05T04:41:26.537-07:00Comments on The O3D API Blog: The future of O3DUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-638236749302186936.post-5666634129289328452010-05-17T01:59:55.931-07:002010-05-17T01:59:55.931-07:00I m also disapointed about this choice ...
And I w...I m also disapointed about this choice ...<br />And I would like to know if Google will keep alive 1 url to the COMPLETE O3D maintenance plugin setup, because current setup is not 1 full package, it performs 1 download during installation ...Unknownhttps://www.blogger.com/profile/15135785656175112502noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-52117392548053776792010-05-13T06:57:13.471-07:002010-05-13T06:57:13.471-07:00agree with yopyop
WebGL seems far to be available...agree with yopyop<br /><br />WebGL seems far to be available,O3D plug-in should live a long lifeUnknownhttps://www.blogger.com/profile/02222069826961538890noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-62786921016931828642010-05-12T23:34:48.119-07:002010-05-12T23:34:48.119-07:00This comment has been removed by a blog administrator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-61212050878662242552010-05-07T16:08:57.125-07:002010-05-07T16:08:57.125-07:00I agree with yopyop.
Some type of marriage of O3D ...I agree with yopyop.<br />Some type of marriage of O3D and WebGL is no surprise. <br />But the timing is a bit of a surprise considering the fact O3D is supported in IE and that O3D is in a more mature state of development than WebGL. <br />O3D has had the potential to make 3D content for the web more mainstream more quickly. <br />Google Frame development/support will also be vital to windows desktop applications which incorporate/use IE and wish to include/support O3D/WebGL.Anonymoushttps://www.blogger.com/profile/08724848689928618629noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-25724450516541812922010-05-07T11:40:11.675-07:002010-05-07T11:40:11.675-07:00While I agree on the long term direction, I think ...While I agree on the long term direction, I think it is way too early to drop O3D as a plug-in right now. <br /><br />Not only WebGL is far to be available in a large market share of the available released browsers, but a lot of issues are still to be resolved to make it as relevant/powerful as plug-ins such as Unity and Shiva (or the now abandoned O3D plug-in) as mentioned in this message "Because browsers lack some requisite functionality.. "<br /><br />O3D as a plug-in should be maintained and exist to help content developer to create content today, and O3D as a javascrip/WebGL engine should be developed in parallel, with the mindset to help today content developers to migrate to this new technology when available and all browser issues have been resolved.<br /><br />As it stand, an O3D javascript WebGL project without existing plug-in based content is not much different than existing open source projects such as SceneJS (http://www.scenejs.org/) and plenty other. I would rather see the O3D/Google team reach out to those existing opensource project, rather than creating another project.yopyophttps://www.blogger.com/profile/07656091655154812240noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-46645383569851444872010-05-07T11:15:38.290-07:002010-05-07T11:15:38.290-07:00This is an excellent direction. It gets O3D into...This is an excellent direction. It gets O3D into a much wider audience... all HTML5 supporting browsers. <br /><br />I cant wait to run my O3D app on my ipad!Anonymoushttps://www.blogger.com/profile/01602248161038082454noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-43208485582895877462010-05-07T11:00:56.742-07:002010-05-07T11:00:56.742-07:00O3D plugin technology is/was great, but WebGL has ...O3D plugin technology is/was great, but WebGL has brighter prospects, imo. So this is a good step.pl4n3https://www.blogger.com/profile/07521483139208164051noreply@blogger.comtag:blogger.com,1999:blog-638236749302186936.post-85423959641650252342010-05-07T10:58:43.393-07:002010-05-07T10:58:43.393-07:00I think 3D is going to always need a retained mode...I think 3D is going to always need a retained mode API as well as an immediate mode system. Maybe with http://code.google.com/p/nativeclient/, we can have our scene graph O3D cake and eat it, too! Keep up the great work.Gavinhttps://www.blogger.com/profile/03642465394487203692noreply@blogger.com