Monday, May 3, 2010 | 6:40 PM
We launched the O3D API about a year ago to start a discussion within the web community about establishing a new standard for 3D graphics on the web. Since then, we’ve also helped develop WebGL, a 3D graphics API based on OpenGL ES 2.0 that has gradually emerged as a standard, and is supported by other browser and hardware vendors like Mozilla, Apple and Opera.
We’d like to thank the developers who have contributed to O3D by delivering valuable feedback, submitting changes to the plugin and developing applications. To help you convert your application to the new WebGL implementation of O3D, we will keep our discussion group open where our engineering team will answer your questions and provide you with technical advice. For those of you concerned about support for Internet Explorer, we’ll recommend using Google Chrome Frame once it supports WebGL, and hope to see IE implement WebGL natively someday. We hope you will continue working with us and the rest of the WebGL community on moving 3D on the web forward.
In the future, we will not be posting to the O3D blog. For updates on O3D and the 3D web, please subscribe to the Chromium blog.
Posted by Matt Papakipos, Engineering Director, and Vangelis Kokkevis, Software Engineer