The O3D API Blog

Monday, May 3, 2010

The future of O3D

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We launched the O3D API about a year ago to start a discussion within the web community about establishing a new standard for 3D graphics o...
8 comments:
Wednesday, October 7, 2009

Plugin Update

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A new version of the O3D plug-in (0.1.42) is now on its way! This release contains a few bug fixes along with some exciting new functionali...
10 comments:
Friday, August 21, 2009

Guest Post by Gavriel State, Founder and CTO of TransGaming Inc.

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From time to time we plan to open up our blog to guest posts from leaders in the field of 3D graphics. Today's guest post is written by ...
5 comments:
Tuesday, August 11, 2009

Shadow Mapping in O3D

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Adding shadows to a scene can profoundly improve the illusion of 3D. Shadow mapping is an algorithm which provides the basis for many techni...
4 comments:
Monday, August 10, 2009

O3D Release 0.1.40.1

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Today, we're releasing version 0.1.40.1 of the O3D plugin. If you've already installed O3D, you'll receive the updated version ...
1 comment:
Friday, July 31, 2009

See you at SIGGRAPH 09 in New Orleans!

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SIGGRAPH 2009 is starting on Monday in New Orleans, LA. Google will have a booth in the exhibition hall showcasing its latest graphics techn...
Wednesday, July 1, 2009

Improving O3D's hardware compatibility

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We stated before that one of the goals for O3D is to have no caps bits. That means, not having to make your code check if the user's mac...
9 comments:
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