The O3D API Blog
Monday, May 3, 2010
The future of O3D
›
We launched the O3D API about a year ago to start a discussion within the web community about establishing a new standard for 3D graphics o...
8 comments:
Wednesday, October 7, 2009
Plugin Update
›
A new version of the O3D plug-in (0.1.42) is now on its way! This release contains a few bug fixes along with some exciting new functionali...
10 comments:
Friday, August 21, 2009
Guest Post by Gavriel State, Founder and CTO of TransGaming Inc.
›
From time to time we plan to open up our blog to guest posts from leaders in the field of 3D graphics. Today's guest post is written by ...
5 comments:
Tuesday, August 11, 2009
Shadow Mapping in O3D
›
Adding shadows to a scene can profoundly improve the illusion of 3D. Shadow mapping is an algorithm which provides the basis for many techni...
4 comments:
Monday, August 10, 2009
O3D Release 0.1.40.1
›
Today, we're releasing version 0.1.40.1 of the O3D plugin. If you've already installed O3D, you'll receive the updated version ...
1 comment:
Friday, July 31, 2009
See you at SIGGRAPH 09 in New Orleans!
›
SIGGRAPH 2009 is starting on Monday in New Orleans, LA. Google will have a booth in the exhibition hall showcasing its latest graphics techn...
Wednesday, July 1, 2009
Improving O3D's hardware compatibility
›
We stated before that one of the goals for O3D is to have no caps bits. That means, not having to make your code check if the user's mac...
9 comments:
›
Home
View web version